Thursday, April 25, 2024

John Vandevender, in memoriam

     My freind John passed away at home in January of this year, just shy of age 80. He had developed Lymphoma in 2023, and while he battled it successfully for a while, it turned out that it was was one opponent he was not going to defeat. We met back circa 2017, with John just living one town away, in Brookfield CT. He retired form Praxair about 10 years before that, where he worked as a communications manager.  John was a regular participant in the wargames at my home thereafter. John specially enjoyed games with To the Strongest! and For King and Parliament. Perhaps my fondest memory of my time with John was the game we played outdoors, masks on the whole time, on a warm mid October day, when the worst of the COVID-19 onslaught had passed

John commanding the Macedonian successors... who completely crushed my Republican Romans that day!

John told me that he had written some fantasy novels, and had some medieval type wargames figures. t I couldn't find a listing of  any books, but.... a sense of John's dry sense of humor can be had from this piece of his that I found on line:


Flying Toilets, by John Vandevender

Things happened to Nick. All sorts of things. Funny things. Sad things. Nick resembled that Al Capp cartoon character with a black thundercloud over his head. The only real difference between the cartoon character and Nick was that no matter what happened, Nick remained cheerful and optimistic. Everybody liked Nick and wanted to be his friend.

When our company president found out Nick and I would be flying together to visit a client, he advised me, “Don’t sit next to him.” That was before Nick worked for me. Naturally I asked why he would say a thing like that. “You’ll see,” he said. My seat was three rows back so I kept a curious eye on Nick.

When the plane hit a pocket of air, the flight attendant spilled a container of hot coffee all over Nick and his seat-mate. An hour later, we hit another air pocket and the overhead bin above Nick opened and dumped four tennis racquets on his head. The attendant spent the rest of the flight applying mercurochrome and band-aides to Nick’s scratches while Nick told funny stories about his other misadventures.

We had a profitable visit with our client and after we got up to leave, Nick said how much he admired the client’s wooden rocking chair. The client invited Nick to try the chair. “This is great,” Nick said. “And it’s amazingly quiet. Where can I buy one like this?”

As luck would have it, the store was only a block away and they still had one chair—the display model—assembled and sitting in the front window. Nick really wanted the chair so I said to the clerk, “Please give us some rope so we can tie it in the trunk. We have a plane to catch.” Naturally the airline charged us extra freight, but Nick was happy and our flight home was uneventful.

At our destination we dragged the chair into the parking garage. I helped Nick tie the chair to the roof of his sports car. At the exit Nick discovered the ceiling was too low for the chair to pass through. We borrowed a screwdriver from the parking attendant and working in the cold, dark garage we took the chair apart and threw the pieces in Nick’s back seat.

A few days later I ran into Nick at work. “So how’s the rocker?” I asked. “Well, it’s fine,” he replied. “Except, you know, it squeaks. I oiled it. Took it apart again, but. . .”

A few months later I visited Nick and his family and tried out his rocking chair. It still squeaked.

When Nick was assigned to my work group, I was happy to have him. He always exceeded quota and I began to look forward to the amusing stories of things that happened to him during his travels. I noticed that during our annual sales meeting, Nick always had a little story explaining why if only something had not gone wrong, he might have been awarded the salesperson of the year bonus. After a few years of this, the company president gave every attendee a box of Kleenex tissues to mop up after Nick’s sad stories.

And then there was Nick’s greatest sad story of all: the flying toilets. One day Nick called to say he was submitting an invoice for $2000 in damages to his company car. “New windshield, hood and a headlight,” he said. “But I think I need a new car.”

That was a lot of money but the car could be fixed. Why did he need a new one? “You know how the Smithfield Street bridge has so many potholes that you have to drive across really slow?” he began his tale. “Well, I followed this truck full of porto-potties. He speeded up, hit a pothole and the chain holding the potties broke. Potties went everywhere. Some flew into the river. Two went sideways. Two came for me. And the worst part”—here he hesitated— “was that the potties were not empty so the inside of the car doesn’t smell too good.”


A month or so after John passed, his wife, Christa contacted me and asked if I would be interested in any of John's wargames figures. I answered yes, and drove to his home to review them. It was an ecelctic collection of 70's era figures and paint jobs, on green-painted balsa wood bases; those of us of a certain age all had troops like them. After consideration, I decided to buy pretty much the whole lot as a remembrance and thanks to John, and a boost to his wife. Fortunately, John had them all carefully organized into labelled and counted plastic shoe boxes; I think there were 17 in all. Many of the figures look to me like they are small Ral Partha 25's from that era. The following are the contents of just 2 such boxes. 

Early Imperial Romans.


With some touch up, these ,ay join the ranks of my Palmyran army.


38 painted Legionaries.


Another 21 in partial paint. With my usual scheme, that would make 4 units of 12. 


Some Gaulish or Roman Auxiliary cavalry. 


It looks like John used the typical model paints that were in most hobby stores then...


 and which had few shades of brown!


Early Medieval knights/Men at Arms


Another group


These might work well for my grandsons if they become interested. in the hobby. 


Some Gauls and an eclectic mix of leaders.


It wouldn't take too much to really bring these figures to life. 


"The league of Red torch bearing gentlemen!"


I suspect Jon drafted some of his D&D characters to fill out some of the ranks!


Archers and Flail men. 


Men of Laketown?


Another eclectic mix of figures.


"Dwarves and Elves, and Thieves, oh my!"


Some revolting peasants.


Aren't peasants always revolting?


Another mixed bag.


Looks like mostly bandits and thieves there. 


More assorted characters.




Ah, a red silk girl, straight from the pages of a 1960's Gor novel! A brief search revealed that John Norman is still writing new books in the series, with the last (#38!) published in 2022. NOT recommended, LOL!


From some of John's other figures, the chap with the light green skin is a Sea Elf. 


Looks like a Troll, a crossbowman, and ...


? a Paladin for company. 


A Norman,  an Englishman, and some Saracens ride into a bar...

 

I suspect the Eastern types were intended as Harradim from Lord of the Rings.


A few more Gauls...


a ? Parthian Cataphract, and ???


Some Sea Elf Knights.


Not sure how Sea Elves ride horses.


Maybe they just live on the shore?


4 Sea Elf Honchos


These definitely look like Ral Partha figures to me. 


There are Sea Elves on foot to come, and much more.  I think I see a Battle of the Five Armies project coming on at some point for John's figures. 

Sunday, April 21, 2024

Scenario for the Battle of Golymin, December 26, 1806

We will be playing this out on Saturday April 27th, with Battle Command rules; it would work fine with minimal changes for Field of Battle as well. 

Adapted from the scenario for Age of Eagles by GRW (2010):

https://napoleonicscenarios.weebly.com/uploads/2/3/7/7/2377799/golymin_1806.pdf

Additional source: Crisis in the Snows: Russia confronts Napoleon, the Eylau Campaign 1806 -1807, by James R. Arnold and Ralph Reinersten


Background: After routing Prussia in the autumn of 1806, Napoleon drove his army into Poland, where two Russian armies had been advancing to aid their Prussian allies. But with Prussia knocked out of the war, the Russian forces in Poland hesitated. This pause allowed Napoleon to rush his exhausted army across the Vistula River and capture Warsaw. With the disparate Russians in full retreat, Napoleon hoped to catch his fleeing enemy before they could unite into a larger, cohesive force. An early winter thaw turned the poor Polish roads to quagmires, delaying the French advance, with many of their guns becoming stuck in the deep mud.  Marshal Murat, now commanding nearly 40,000 men of Napoleon's left wing, caught up with elements of several Russian divisions outside the town of Golymin.  In a desperate rear-guard action, the local Russian commander, Prince Gallitzin, occupied a defensive position around the town with 18,000 men and awaited the French attack.


Scale: 1 unit = 900 Infantry, 600 Cavalry, or 12 guns


Weather is over cast with rain/sleet:

All Firing is Down 1

AL LD rolls for movement are Down 1. 


Terrain:  

Woods are class II terrain. Cavalry and Artillery count woods as Class III terrain for movement. Cavalry may not engage in melee in woods, nor may Artillery unlimber within woods. Units must be within 2" of the edge of woods to fire or be selected as targets.

Buildings are Class II terrain, and may not be entered by Cavalry or Artillery. 

Marshes are Class III Terrain, but disorder any infantry moving into, within or out of them, and provide no cover. Cavalry and Artillery may not enter the marshes.

The roads are churned-up quagmires, and provide no movement bonus.


Objectives: 

French - cut off the Russian retreat, and annihilate them

Russians - Fight a rearguard action, enabling your troops to retreat to the Northeast after nightfall 

Game ends as usual if one side fails Army Morale, otherwise when the 6th Russian Event card has been turned (nightfall)


Table size is 6 x 9 feet for 25 mm troops


Margin of Victory

For every 6 AMP's more than the enemy at game's end (round up): 1 point

Enemy at zero AMP at game's end: 1 points

Enemy failed Army Morale: 3 points

Each Road exit controlled at game's end: 1 point

Uncontested control of Golymin at game's end:  3 points


Table set up - Golymin is in the far distance.

Terrain with Golymin in the foreground



French

 Count as Army C-in-C LD 8, due to elements of multiple Corps with Murat in nominal command. Most of the French artillery is mired in mud. The two batteries listed* attempt to arrive on an Event card, and must win an LD8 vs LD 8 roll, individually, to do so. 

AMP 40

Deployment:

Lasalle starts on the table as shown. 

AUGEREAU's corps may enter the table at point B on the first French MOVE action. 

MURAT's command arrives with the remainder of his corps at point A, on the 2nd French MOVE action. 

MORAND arrives at the same location the 3rd French MOVE action


I  Cavalry Corps - Marshal Murat  LD 10


1st Dragoon Division - Klein LD 12

5 Dragoons  DD 6  CD 12


Reserve Light Cavalry Division - Lasalle  LD 12+1

2 Hussars  DD 8  CD 10

2 Chasseurs a Cheval  DD 6  CD 10


Brigade Milhaud  LD 8

2 Chevau-Leger Lanciers  DD 6  CD 12

( I ran out of Dragoon units!)


VII Corps, Marshal Augereau  LD 10


1st Division, Desjardins  LD 10

2 Legere  DD 8  CD 12

3 Ligne  DD 6  CD 10

1 8# Foot Battery*  DD 6  CD 12


2nd Division. Heudelet  LD 10

2 Legere  DD 8  CD 12

4 Ligne  DD 6  CD 10

1 8# Foot Battery*  DD 6  CD 12



(Part) III Corps, Marshal Davout  LD 12

Division Morand (from II Corps)  LD 12

2 Legere  DD 8  CD 12

4 Ligne  DD 6  CD 10


Light Cavalry Brigade Jean Rapp LD 12

2 Chasseurs a Cheval  DD 6  CD 10



Russians

Command structures are jumbled, with Gallitzin effectively in command - count as Army C-in-C LD 8

AMP 30

Deployment  All troops except Shepelev's Dragoons start on the table; Shepelev arrives at point C on the 2nd Russian MOVE action. 


4th Division, Gallitzin  LD 12

3 Grenadiers  DD 8  CD 12

2 Jagers  DD 8  CD 10

4 Line  DD 6  CD 8

2 6# Foot Batteries  DD 6 CD 12


Grenadier Brigade - Zaplosky  LD 8

3 Grenadiers  DD 8  CD 12

1 6# Foot Battery  DD6  CD 12


7th Division, Doctorov LD 10

1 Jager  DD 8  CD 10

3 Line  DD 8  CD 10

6# Foot Battery  DD6  CD 12


Russian Cavalry


Hussar Brigade  Tschapalitz  LD 8

3 Hussars  DD 8  CD 10


Cuirassier Brigade Pahlen III  LD 10

2 Cuirassiers  DD8  CD 12+1

6# Horse Battery  DD 6  CD 12


Dragoon Brigade  Shepelev  LD 8

2 Dragoons  DD6  CD 12


Cossack Brigade  LD 12

2 Cossacks  DD 4  CD 8




Forces at the start of the game; only Lasalle's Light Cavalry start on the table. The Russians and French can adjust their deployments as they see fit. 


View from behind the Russian lines.


Cloe up of Russian forces.


Another view


And yet another - Lasalle's Light cavalry is in the distance. 

Wednesday, April 17, 2024

1st Quarter 2024 Statistics

 


OK, so the men won the NCAA Division 1 Championship for the second time in a row (and in very convincing fashion) in early April; by July it will be old news. While not repeating as champions, the gals did pretty well in the Championships, too!  I much prefer the old Logo to the edgier, newer one. Also in March, one of my long time patients, who is also the grandson/son/nephew of long time patients and a fellow UConn Undergraduate and (momentarily) UConn Medical School, graduate, matched at an excellent Family Medicine Residency program. He has 3 years of hard work but phenomenal professional growth ahead of him.  


Expenses:

January 2024
Helion (Paper building files) $10.58; John's figures  $1,154

February 2024
Nil

March 2024
Nil


1st Quarter Total:   $1,164.58



Painting:

January 2024
Wurttemberg IR #6 (90 points)  Wurttemberg Garde zu Fuss (90 points)

February 2024
Bavarian Light Infantry #1 (90 points), Bavarian Dragoons #1 (80 points), Bavarian Foot Artillery (70 points)., Bavarian HA and Train (95 pts), Bavarian Commanders (30 points)

March 2024 
 Wurttemberg High Command and casualties (105 points) Austrian IR #'s 44, 46, 47 (270 points)


1st Quarter Total:  920 points



Games:

January 2024


February 2024
Battle of Stromschnellen Crossing (Battle Command)

March 2024
Battle of Tewkesbery playtest - Test of Resolve WotR


1st Quarter Totals:  2

Thursday, April 11, 2024

HAVOC Games Trio 2024

As scheduled, I ran three games at HAVOC this year, one each Saturday afternoon, Saturday evening, and Sunday morning. I couldn't have done that without the invaluable assistance of my freind, Thomas, who accompanied me this year. Each game was set several centuries apart  from the others!

Saturday afternoon it was "From the Rhine (Confederation) to the Danube", with Battle Command rules by Brent Oman. I had 6 slots and 5 players, so I took the last command, the Hessians and Badeners, opposite Thomas with about 1/3 of the Austrians.  

Mark T had the Wurttembergers. This was very fitting, as it was Mark who tipped me off to the Great Piano Wargames figures in the first place. 

Both sides got stuck in pretty quickly. 

The Kaiserlicks are attacking the Wurttembergers boldly on their right. 

Austrian Cuirassiers charging in the Center. 

Austrian and Wurttemberg cavalry charge and countercharge. 

Heavy fighting in the Center.

Puffs of smoke indicate units that need to "reload" before they can shoot again. 

At one point, the Austrians were out of Army Morale points, and the Confederation was up by almost 9, but the game ended with the Austrians up 3; I declared it a draw, as it was still anyone's game.. at least until the dreaded Army Morale Card is turned!

Saturday evening saw my 15 mm Renaissance Galleys in action. 

We had three players on one side, and two on the other. The early game saw a couple of ramming actions. One ship has already sunken. 

After a bit, the ships mostly battled it out with their bow cannons and small arms fire. 

A galley on the other side struck its colors, but nobody on the other side had breathing space to borad her!

A couple more ships slip under the waves! Curiously, this game there were no boarding actions attempted. 

Saturday AM saw the Battle of Tewkesbury on the table; overview is seen above. 

Somerset's Lancastrian command.

Cautious Lord Wenlock, and his accompanying figurehead, Price Edward. 

Lord Devon on the Lancastrian left. 

Lord Hasting's command on the Yorkist right. 

King Edward IV's command, with his archers and cannons deployed well forward. 

Gloucester's command will come on later behind King Edward IV. 

Midgame; Hasting's Yorkists have defeated Devon's Lancastrians, and Hasting's Battle is moving to assist King Edward in the upcoming clash with Wernlock's Battle. Meanwhile, the Yorkists are surprised to see Somerset's Battle crest the low ridgeline. 

Late game; King Edward IV is hit, and Somerset's men engage Gloucester's. In relatively even combat, Somerset's dice far outperform those of Gloucester, and the Yorkist opposition is destroyed before you can say "Kingmaker!" With 4 players, the game was over in 2 hours, as expected.